appkit  1.5.1
RoadNarrows Robotics Application Kit
rnr::StateWin Member List

This is the complete list of members for rnr::StateWin, including all inherited members.

actionDefault(int nPrevStateId, int nEventId)rnr::Stateinlinevirtual
actionEnterState(int nPrevStateId, int nEventId)rnr::StateWinvirtual
actionExitState(int nNextStateId, int nEventId)rnr::StateWinvirtual
addStateEvent(StateEvent *pStateEvent)rnr::State
addStateEvents(StateEvent *pStateEvent,...)rnr::State
buildGuiInterface()rnr::StateWininlineprotectedvirtual
buildInterface(Session &session) (defined in rnr::State)rnr::Stateprotectedvirtual
deleteStateEvent(int nEventId)rnr::State
destroyGuiInterface()rnr::StateWininlineprotectedvirtual
destroyInterface() (defined in rnr::State)rnr::Stateprotectedvirtual
dispatchEvent(int nPrevStateId, int nEventId)rnr::Statevirtual
enableKbEvents(bool bEnable)rnr::StateWininline
enableMouseEvents(bool bEnable)rnr::StateWininline
getActionName(int nEventId)rnr::State
getCurAction()rnr::Stateinline
getEventName(int nEventId)rnr::State
getNextAction(Session &session, int nTimeoutMs) (defined in rnr::State)rnr::Statevirtual
getRefTag() const rnr::Stateinline
getReservedStateName(int nStateId)rnr::Stateprotectedvirtual
getStateId() const rnr::Stateinline
getStateName() const rnr::Stateinline
getTimeOut()rnr::Stateinline
hasFatal()rnr::Stateinline
init(int nStateId, const std::string &strStateName="", const std::string &strRefTag="")rnr::Stateprotected
initButtonMenu() (defined in rnr::State)rnr::Stateinlineprotectedvirtual
initOnceButtons()rnr::StateWininlineprotectedvirtual
initOnceGuiInterface()rnr::StateWininlineprotectedvirtual
isHardButtonPushed(Session &session) (defined in rnr::State)rnr::Statevirtual
isModified() (defined in rnr::State)rnr::Stateinline
m_bFatalrnr::Stateprotected
m_bHardBttnEnablernr::Stateprotected
m_bHasQueuedEventrnr::Stateprotected
m_bKbEventsrnr::StateWinprotected
m_bModifiedrnr::Stateprotected
m_bMouseEventsrnr::StateWinprotected
m_bOneTimeInitrnr::StateWinprotected
m_mapTransTblrnr::Stateprotected
m_mousernr::StateWinprotected
m_nCurActionrnr::Stateprotected
m_nInitActionrnr::Stateprotected
m_nQueuedEventIdrnr::Stateprotected
m_nStateIdrnr::Stateprotected
m_pButtonsrnr::StateWinprotected
m_pMenurnr::Stateprotected
m_pWinrnr::Stateprotected
m_sessionrnr::StateWinprotected
m_strRefTagrnr::Stateprotected
m_strStateNamernr::Stateprotected
m_usecTimeOutrnr::Stateprotected
maskHardButton(bool bEnDis)rnr::Stateinline
printState(FILE *fp=stdout, int indent=0)rnr::Statevirtual
prompt(Session &session)rnr::Stateinlinevirtual
queueNextEvent(int nEventId)rnr::Stateinlinevirtual
receiveEvent()rnr::StateWinvirtual
session()rnr::StateWininline
setButtonStates()rnr::StateWininlinevirtual
setFatal() (defined in rnr::State)rnr::Stateinline
setMenuStates(Session &session) (defined in rnr::State)rnr::Stateinlinevirtual
setModifiedState(bool bModified) (defined in rnr::State)rnr::Stateinline
setNextAction(int nAction)rnr::Stateinlinevirtual
setTimeOut(uint_t usecTimeOut)rnr::Stateinline
showGuiInterface()rnr::StateWininlineprotectedvirtual
State(int nStateId, const std::string &strStateName="", const std::string &strRefTag="")rnr::Stateinline
State(int nStateId, const std::string &strStateName, const std::string &strRefTag, StateEvent *listStateEvents[])rnr::State
State(Session &session, int nInitAction=UIActionNone) (defined in rnr::State)rnr::State
StateEvent classrnr::StateWinfriend
StateIdNumOfrnr::Statestatic
StateIdPrevrnr::Statestatic
StateIdStartrnr::Statestatic
StateIdTerminaternr::Statestatic
StateIdThisrnr::Statestatic
StateIdUndefrnr::Statestatic
StateWin(int nStateId, SessionWin &session, const std::string &strStateName="", const std::string &strRefTag="")rnr::StateWininline
StateWin(int nStateId, SessionWin &session, const std::string &strStateName, const std::string &strRefTag, StateEvent *listStateEvents[])rnr::StateWininline
transPrev(Session &session) (defined in rnr::State)rnr::Stateinlinevirtual
transQuit(Session &session) (defined in rnr::State)rnr::Stateinlinevirtual
TransTblMap_T typedefrnr::State
~State()rnr::Statevirtual
~State() (defined in rnr::State)rnr::Statevirtual
~StateWin()rnr::StateWininlinevirtual